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What is this guide? This guide is meant to give you an idea of whether or not the half-orc will be right for your 5e character build. The color code below has been implemented to help you identify, at a glance, how good that option will be for your half-orc.


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Half-ORC 5e. Human tribes and Orc form a joining force or an alliance to get a larger horde to target the nearby civilized lands. They are grouped with the leadership team to fight against the years of conflict or take over the mighty warlock. Half-Orcs are born when their alliances are created by marriages.


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Combat Racial Traits Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all. For all effects related to race, a half-orc is considered an orc.


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Scarred and Strong Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among these folk. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty.


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Table of Contents Half-Orc Traits Attributes Advertisement Create a free account ↓ Attributes Half-Orc Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.


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Alignment. Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil. Size. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.


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Cleric Divine Domains When you start the game (level 1), you choose between 14 Divine Domains, which are shaped by your chosen Deity, granting you gifts, domain spells, and other features. Your Divine Domain also provides additional uses for your Channel Divinity.


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A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs. with human names decide to adopt a guttural orc name because they think it makes them more intimidating. Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk.


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Half-orcs also have darkvision and extra-damage criticals from Savage Attacks, but the signature feature of a half-orc is Relentless Endurance. Once per long rest you essentially can say no to death and stay at 1hp instead of falling unconscious, unless the damage would kill you outright. With their muscles, tenacity, and restrained rage, half.


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In combat, Clerics can be a support, tank, or damage dealer. The fun thing about D&D is that the game blurs the lines between those categories. You can function as both the healer of the team as well as the tank. Half-Orcs are most suitable to the War Domain. Use the various Cleric and your Domain-specific spells to pave your path to victory.


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Introduction Half-orcs are an easily-overlooked race. Their racial traits tend to pigeon-hole them into simple martial builds, and in most official settings and works of fiction outside of D&D orcs have historically been portrayed barbaric savages, so even characters' backstories tend to be forced into an incredibly narrow set of options.


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Half-orcs are traditionally connected to Gruumsh, the one-eyed DnD god of war and fury created by the very first Orcs. Like their full-orc ancestors, half-orcs can also have this connection, enjoying a unique elation when they engage in combat. Because of this connection, many Half-orcs feel their emotions deeply.


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Half-Orc Rogues are masters of deception, employing guile and cunning to manipulate others. Their silver tongue could charm the wings of a fairy, spinning tales and spinning the tides of fortune to their advantage. Even in battle, they are no mere brutes, relying on speed and precision strikes to incapacitate foes swiftly and decisively.


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Half-orcs, colloquially known as half-tusks in Purskul and Zehoarastria of Amn, were humanoids born of both human and orc ancestry by a multitude of means. Having the combined physical power of their orcish ancestors with the agility of their human ones, half-orcs were formidable individuals.


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Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions.


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Author: Rhenn Anthony Taguiam Meta Description: Half-Orcs in Dungeons & Dragons 5e find it difficult to explore the world due to their mixed heritage. Let's use their interesting stories to make compelling D&D 5e characters. Despite their appearance, Half-Orcsin Dungeons & Dragons 5ecan become the proudest, fiercest, and strongest companions any adventuring party can have.